Per previous feedback, our client is concerned about how a simulation game can address the misbehavior in train stations and encourage passengers to pay fares. Explained more detailedly in the Design Values, our main approach to the challenge is educate, understand, appreciate, all leads to sympathy. In short, the core logic of our design approach is to engage the player, letting them invest, understand, and be immersed in the experience. Therefore, in our prototype, we are demonstrating what such engaging experience will be, to clarify our intended gameplay experience. The main goal of this prototype is to demonstrate the construction experience in SimTrain. Players are able to build stations and lay down train lines between the station, restricted by a grid system.