Game Structure
The player does two things in the game: construction and maintenance.
- Construction: The player will be provided a map, similar to the real world New York City (NYC) map, on which they lay down their subway plan for the city. Construction costs money, which is given at the beginning of the game, and generated from the trains’ successful operations.
- Maintenance: After train lines are constructed, they will be prompted to resolve incidents on the track or at the station to keep the train running. Maintenance boosts citizens satisfaction, which will influence the rate of currency generation.
Objectives
The objective of the player is to
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Increase the numbers
Stats
- Gain money
- Increase satisfaction
- Accumulate experience
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Organize the visuals
- Lay down the railroad blocks
- Clear the events
The player will be clearly prompted and instructed when new action options are available to them or when new tasks needs to be done. SimTrain aims for a instinctive gameplay, so the on-board process will be as simple as possible.
Player
The targeted audience for the game will be MTA passengers who are at the station or on the train. Therefore, we have structured the game to be casual, easy to on-board, and easy to play. The game will be sticking to the genre of mobile simulation games.
Gameplay Length
Controls
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